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December 16, 2019

Highlighted Events
Start Date and TimeEvent DetailsLocation

Wednesday, April 01, 2020

4:00 PM - 9:00 PM
(Cancelled) ReelAbilities Film Festival 2020
This event has been cancelled.



The ReelAbilities Film Festival showcases award-winning international films, presenting the stories and expression of people with disabilities. The festival brings communities together to explore, discuss, and celebrate the diversity of shared human experiences. For more information on the films to be screened, visit http://www.lehman.edu/student-disability-services

Wednesday, April 1 and Thursday, April 2
East Dining Room, 4-9 pm


Following the screenings there will be a Q&A and an opportunity to meet some of the filmmakers.

Individuals needing accommodations should contact the Office of Student Disability Services by MARCH 20. 

All films are captioned or subtitled and ASL interpretation is available upon request. This venue is wheelchair accessible. 

For more information, contact the Office of Student Disability Services at 718-960-8441 or email disability.services@lehman.cuny.edu
Music Building - (East Dining Room)
Start Date and TimeEvent DetailsLocation

Monday, December 16, 2019

All Day
Men's-Only Clinic (Multi-Day Event)
Men's-Only Clinic is available on Tuesdays, from 11:30-1:30pm by appointment. Please call x 8900. Starts September 3rd.
Old Gym Building - (Student Health Center, B008)
All Day
All Day
Men's-Only Clinic (Multi-Day Event)
Old Gym Building - (Student Health Center, B008)
12:00 AM
Relax, Recoup, Rejuevenate
Stress busters during finals week
 
Location: Old Gym room B- 007

tbd
 
8:00 AM - 10:45 PM Information Technology Center
3:00 PM - 6:00 PM
Unity Platform Introduction to 3D Game Development

The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.


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